Trouble With Ndi Scan Converter For Mac4/18/2021
Its not a huge problem, with losses of around 1 of the frames.For a better experience, please enable JavaScript in your browser before proceeding.Once obtained, I upped the resolution of all of my games from 1440p to 4K; and of course the Titans started sweating a bit more.But for the most part, with the games I play, 4K140 is doable with very high settings; of course I disable AA, AO, post-processing, and one or two other useless bits that make no difference, but cost buttloads of frames.
So were good. But I need to get that 4K goodness from one machine over to the other. And heres where the fun begins (or ends, depending on your patience level). While my cards are able to sweat and push 4K140 in most cases, theyll routinely kiss or hit 100 use. As we know, this will cause rendering lag with the OBS process on the gaming rig, and that gets sent to the streaming rig. Then folks watching my stream see that. No bueno. This isnt a solution I can use unless something else can be done to help. Yes, Im frame capping at 140FPS but thats as low as I want to go; it was sorta the point behind buying this display. NDI Scan Converter Ive tried version 3.7, which is their latest. This is akin to screen scraping and sending everything over the network. And: it works. Mostly. The problem with it is: it costs me frame rate in-game. Like with Rainbow 6 Siege, for instance: 80FPS if not more If I uncap my frame rate without Scan Converter running, itll shoot right up to 180-190 or so FPS. When I fire Scan Converter back up, Im lucky to get 100FPS in the same section of the game. Thats obnoxiously bad Just Use the Capture Card, Dude This is what Im left with at this point. I cant have my three 4K displays (one of them is 144, the other two are 60) connected and have the 4K60 Pro card connected AND have them all run at their max refreshresolutions. As soon as I connect up the capture card, the gaming rig sees it as a 4th display, and down-clocks the Asus panel to 120Hz for some reason. Automatically. If I disconnect either of the 4K60 displays or the capture card, it bounces right back up to 144Hz. The resulting stream looks fine even though Display Cloning does cost some SLI performance problems. Theyre nothing like Scan Tool, and the results on the streaming rig are a smooth, consistent video feed. I dont like it at all, specially since its using a poop HDMI 2.0 interface instead of a DisplayPort 1.4 one. But thats how it goes when you primarily cater to the console market. But Im curious if anyone has any ideas here Maybe some tweaks I can do to Scan Converter so that it doesnt absolutely nuke my games frame rate Or something I can do to help OBS besides limiting the frame rate any further. ![]() Youll still likely have a slight drop but less than with Scan Converter. The problem is rendering lag due to the GPUs bouncing off 100 every so often.
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